Audio
Music. Dialogue. Sound Design. More.
Game Audio
Wwise Implementation
This is my Wwise Audio implementation demo reel. In this video, I walk you through my entire process for designing and implementing the sounds for Unity’s 3D Game Kit.
Sound Redesigns
This demo reel shows off my sound redesigns for various game clips. As I create more, I will continue to update this video with more redesigns. The sounds were collected from a mix of my personal recordings and free online sound libraries. All of the clips were edited in Reaper.
Game Credits
Through game jams, personal projects, and freelance work, these are published games that I have actively participated in, primarily through sound design.
Podcasting work
These are a couple of episodes from various NPR podcasts that I’ve mixed or fixed to some degree. All of these were mixed either in Pro Tools or on NPR’s in-house DAW and fixed with iZotope RX 8.
Personal Projects
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This track is part of a larger project I directed as an assignment for my Surround Sound and Video course. The music was recorded mixed, and edited for 5.1 surround sound, and down-mixed to stereo for this portfolio. The project also included a video element.
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I was given raw tape from Rough Translation to practice mixing and editing NPR promos. The edits were cut to match a given script, and I mixed to match NPR's loudness standards.
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The assignment was to mix a professionally recorded session on a Solid State Logic AWS 948 analog mixing console. I implemented the built-in equalizer on the console, as well as the master bus compressors. I also used analog reverb and delay effects as inserts on specific tracks. Later, I inserted a simple mastering chain via Pro Tools to bring it up to commercial level.
Tiny Desks
As a part of my internship at National Public Radio, I was able to assist in the recording of multiple Tiny Desk Concerts. My primary role was setup and teardown of equipment between shows, as well as setting up recording equipment accordingly. Below are a few of the concerts I worked on.